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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Lemmings

Lemmings
GenreAction Puzzle
DeveloperDMA Design
PublisherPsygnosis
Released1991
Rating
Graphics:7.0
Sound:5.0
Gameplay:9.0
Overall:7.0
Reviewed by
Lemmings is one of the best puzzle-action games ever developed and is considered as one of the most widely-ported video games of all time. Lemmings was originally developed and released for the Commodore Amiga computers and later ported to numerous other computer platforms such as, the Atari ST, PC (DOS), Apple Macintosh, Amstrad CPC, ZX Spectrum, Commodore 64 and several video-game consoles such as, the 3DO, CDi, Master System, NES etc.
 
Review
LemmingsINFO
The popularity of the original version (Amiga) of the game, led to immediate ports to many other platforms: Panasonic 3DO, Acorn Archimedes, Amstrad CPC, Apple IIGS, Macintosh, Atari Lynx, Atari ST, Commodore 64, Amiga CD32 Amiga CDTV, MS-DOS, Nintendo NES, SNES, Game Boy, Game Boy Color, MGT SAM Coupe, Sega Game Gear, Sega Master System, Sega Mega Drive (Genesis), Sinclair ZX Spectrum!

STORY / GAMEPLAY
The game is divided into a number of levels featuring both destructible landscape elements such as rocks and indestructible sections such as steel plates. There are also numerous obstacles including gaps, high walls, pools of water or lava spots and several traps. Each level includes one or more entrance points and one or more exit points. The goal is to guide a certain percentage of the little blue-shirted Lemmings, from the entrance to the exit, by clearing or creating a safe passage through the landscape. Each lemming will walk in one direction ignoring any other lemming in its way unless assigned to a special task (available in the bar at the bottom section of the screen) to help making a path to the desired destination. Those tasks mainly involve: Climbing, Blocking, Manufacturing, Punching, Digging, Mining and the most impressive: Blasting! Those skills are available based on the level design (not all of them are always available). Note that, the little green-haired Lemmings will die if they fall from too high, into water or lava, off the map, or get caught in a trap; they also die after being assigned to perform the blasting/bomber skill.
The control system is great and entrusted to the mouse that proves, as always, perfect for this type of games. Just for the record, note that the video game console version supports only the gamepad which makes it frustrating enough but overall, Lemmings is an excellent puzzle game that will keep you interested for many hours!

GRAPHICS / SOUND
The graphics on the ST version are good, colorful with great animation. I was a bit disappointed with the sound on the ST though, as I would expect more from it. The game does not use any special techniques (parallax scrolling, extra color palettes etc) so I believe that the ST could handle easily a better sound -similar to the Amiga. Each level has its own tune and there are a few non-sampled sound effects. The game on the Atari ST is surely fun to play!

ATARI STE
There are no differences between the ST and STE versions of the game.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch 15 different versions of the game.
The Atari ST version is at 54:47.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Apple Macintosh 68k
Acorn Archimedes
Atari ST
PC MS-DOS
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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